<strong>SixthSense, a wearable device that enables new interactions between the real world and the world of data.</strong>
At TEDIndia, Pranav Mistry demos several tools that help the physical world interact with the world of data — including a deep look at his SixthSense device and a new, paradigm-shifting paper “laptop.” In an onstage Q&A, Mistry says he’ll open-source the software behind SixthSense, to open its possibilities to all.
Pranav Mistry is a PhD student in the Fluid Interfaces Group at MIT’s Media Lab. Before his studies at MIT, he worked with Microsoft as a UX researcher; he’s a graduate of IIT. Mistry is passionate about integrating the digital informational experience with our real-world interactions.
Some previous projects from Mistry’s work at MIT includes intelligent sticky notes, Quickies, that can be searched and can send reminders; a pen that draws in 3D; and TaPuMa, a tangible public map that can act as Google of physical world. His research interests also include Gestural and Tangible Interaction, Ubiquitous Computing, AI, Machine Vision, Collective Intelligence and Robotics.
Projected light and thermal-imaging technology are used to create jaw-dropping interactive playing arenas in which the physical movements of players determine the outcome of the games. Develop your game-playing skills as you progress through a number of levels to help your area to victory or to simply have fun.
Games repeat in ten minute cycles. Great Street Games is open to everyone and does not exclude those with limited mobility.
Bare is a conductive ink that is applied directly onto the skin allowing the creation of custom electronic circuitry. This innovative material allows users to interact with electronics through gesture, movement, and touch. Bare can be applied with a brush, stamp or spray and is non-toxic and temporary. Application areas include dance, music, computer interfaces, communication and medical devices. Bare is an intuitive and non-invasive technology which will allow users to bridge the gap between electronics and the body. (www.bareconductive.com, 24/09/09)
This three-day Festival is all about ‘do-it-yourself’ with a programme that celebrates the latest intriguing uses of everyday technology and social innovation, enabled through shared ideas.
Along the lines of Makers and Hackers, Folksy, Craft Mafia, Howduino, Oomlout and other get-together events for technical doers, the festival is preparing Wales’ first Maker Faire – an event for DIY enthusiasts with a taste for the technical. Individuals and collectives will come together to demonstrate their homebrew technical concoctions that will be showcased through this dynamic event that’s part village fete and part hands-on workshops. Be prepared to be surprised and engaged and to go home informed and inspired.
A family-friendly event where you can make with makers who will share how they do what they do over a two-day period.
There will be gizmos and gadgetry for sale and you may need to pay a small contribution towards parts if you would like to ‘make-it-yourself’ during the Faire.
Project Natal generated most E3 “buzz” says research firm
Microsoft’s Project Natal Xbox 360 motion-sensing, speech-recognising, all-singing, all-dancing controller generated the most “buzz” of all E3 announcements, according to Buzz Study, a “web chatter” analysis site.
Buzz Study also compared positive and negative comments about Microsoft’s Project Natal Xbox 360 motion-sensing announcement against rival Sony PS3 motion-sensing peripheral announcements and Nintendo’s Wii MotionPlus announcement. Project Natal was the most positively thought-of by the web, Nintendo’s MotionPlus add-on the most negatively thought-of, with an 8 per cent increase in negativity coming directly after Microsoft and Sony’s arguably technologically-superior announcements. read more http://is.gd/XiY6
The possibilities for the manipulation of the embodied technology utilities within this project WILL have a huge and systemic impact on a vast generation of interfaces that will rhizomatically change the interface of the social, business professional and military. SN
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